They trained assassins to follow the thread. She came to unravel it
Wanted (2025) reignites the slick, violent, and morally twisted universe where bullets curve, fate is written in cloth, and assassins don’t kill for justice—they kill by design. A sequel to the 2008 cult hit, this new chapter doesn’t just revisit the world of The Fraternity—it tears it apart. With the fate of a new generation of killers hanging in the balance, Wanted (2025) delivers explosive action, stylish visuals, and a fierce interrogation of destiny, free will, and the cost of becoming your own weapon.
Fifteen years after Wesley Gibson dismantled the assassin order known as The Fraternity, he has disappeared—dead, in hiding, or worse. In the power vacuum, splinter cells have emerged across continents, rewriting the rules of the Loom of Fate to serve greed instead of balance. Enter Zoë, a scarred prodigy with a connection to Wesley’s bloodline and a bullet lodged near her heart—a memento from a hit gone wrong that she survived by sheer will. She's being hunted not for what she’s done, but for what she's meant to become.
As Zoë is pulled deeper into the underworld, she uncovers a terrifying truth: the Loom has started "speaking" again, but its messages are corrupted—names of innocents marked for death by those who now control the threads. Guided by a retired Fraternity defector and haunted by visions of Wesley, Zoë must choose whether to destroy the system once and for all… or master it.
The action is brutal and balletic—curved bullets whip through air in slow motion, sniper duels play out across moving trains, and fights spill across rooftops in sequences that blend blood with poetry. But the real tension lies in the choices. Can fate ever be rewritten? Or is every rebel just another stitch in someone else’s plan?
Wanted (2025) dares to go beyond cool kills and twisted steel. It becomes a story of legacy, rebellion, and choosing what kind of weapon you’ll be—one that obeys the thread, or one that cuts it.